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pomegranates and aphrodisiacs #22
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- Made it so that LanguageSpeakerComponent stores the actual data about entities' languages, while LanguageKnowledgeComponent stores intrinsic knowledge - Rewrote a lot of shitcode
…fuscationMethod's dependency on LanguagePrototype
Signed-off-by: Mnemotechnican <[email protected]>
Signed-off-by: Mnemotechnican <[email protected]>
# Description Makes it so that the station and the ATS get a very tiny bit of friction to prevent cargo tech pros from sending either of those out of this galaxy cluster (which has actually happened multiple times on two servers and required either admin intervention or early round ending). # Technical details Added a PassiveDampeningComponent which defines how much friction an entity receives while in 0g. FrictionRemoverSystem was updated to try to fetch this component from an entity before updating its dampening. A new system was added to automatically add this component (if it's not already defined) to all station grids. # Media See the #when-you-code-it channel for a preview. It's kinda hard to demonstrate, but after a few minutes, stations and the ATS come to an almost complete stop. # Changelog :cl: - tweak: Space stations now have a tiny bit of velocity dampening to prevent them from being flunged into the void.
# Description This cherry-picks the following two PRs of mine from delta-v: - DeltaV-Station/Delta-v#1118 (this one is a port of two other frontier PRs, see the original description for details) - DeltaV-Station/Delta-v#1232 Encompassing a total of 8 distinct changes: 1. Fixes dropping the carried person when walking to a different grid (from station to shuttle or vice versa. Walking into space however will still make you drop them) and also makes sure that pressing shift while being carried does not make you escape. 2. Ensures that the carried person is always centered relative to the parent (under certain conditions, such as walking near a gravitational anomaly, their position can change, and that leads to really weird effects) 3. Fixes the mass contest in CarryingSystem that caused stronger entities to take longer to escape than weaker ones. 4. Adds popups for when you're getting picked up or being stuffed into a bag as a pseudo-item (e.g. a felinid) 5. Adds an action to stop escaping an inventory. This action gets added to your action bar when you attempt escaping and gets removed when you stop or escape. It applies both to carrying and items (hampsters, felinids, whatever else). 6. Adds a sleep action for pseudo-items stuffed inside a suitable bag. The bag must have a special component, which is added to the base backpack item and thus inherited by all soft bags (duffels, satchels, etc). Contrary to a popular belief, sleeping IS PURELY COSMETICAL and does not provide healing. (Beds provide healing when you buckle into them and that healing does not depend on whether or not you're sleeping) 7. Makes it so that when you try to take a pseudo-item out of the bag (e.g. a felinid), you automatically try to carry them (if you don't have enough free hands, they will be dropped on the floor like usually), and enables you to insert the carried person into a bag, but only if they're a pseudo-item (e.g. felinid). 8. Allows pseudoitems to be inserted into bags even when there are other items (as long as there's enough space) --- ## For technical details and video showcases, see the original PRs This PR is split into separate commits so different parts can be reverted if deemed unneccessary. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://example.com/thisimageisntreal.png) </p> </details> --- --> # Changelog :cl: - fix: Carrying is less likely to behave erratically or suddenly interrupt now. - add: You can now see when someone is trying to pick you up, and also you can interrupt your attempt at escaping from their hands or inventory. - add: You can now properly take Felinids out of bags and place them inside. - add: Scientists have discovered that Felinids can sleep in bags.
# Description Ports delta-v paper signatures implemented by me in DeltaV-Station/Delta-v#1172, including the changes later introduced by deltanedas in DeltaV-Station/Delta-v#1345. Everything should be pretty self-explanatory, see the original PR for details. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/50737402-a60d-425a-8938-f6e47427b22b) (see the original PR for a video demonstation) </p> </details> --- # Changelog :cl: - add: You can now sign paper by alt-clicking it while holding a pen. --------- Signed-off-by: Mnemotechnican <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
Added Cum and Removed Uselss FSCVars files.
… the loadout. -You're welcome, Mars
Rules Update
Added Bunny Suit and Bunny Ears to bartender's loadout
Making upstream merge more easy that way.
Floof Station Changlog
Added A new drink!
Fix Human Sol-Common
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Jul 13, 2024
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Description
Added in The Fruit Pomegranates and 3 aphrodisiac drugs.
TODO
Media
Changelog
🆑 SleepyScarecrow